Compositing Academy recently posted a lengthy tutorial on how to make a 3D Laser Effect using the Point Render. Check it out over at https://www.youtube.com/watch?v=R9zvo0T_PjY
Have you seen the splash screens of Nuke14 and most of the recent promotional artwork in Foundrys presentations? It’s some of the amazing artwork done by Torbjörn Lindbäck using the Point Render.
A great interiew with The Embassy’s Riley Gray about his experience with the Higx Point Render: https://lbbonline.com/news/camera-obscura-riley-grays-out-of-this-world-obsession-with-compositing
The Higx PointRender is powered by the BlinkScript node which is supported in Nuke Indie. This means that unlike other 3rd party NDK plugins, the point render is fully supported in Nuke Indie. For more information about Nuke Indie, go here.
In Cinefex issue 171, Mackevision’s Emanuel Fuchs talks about how they used the PointRender on Star Trek: Picard. Check it out over at http://www.cinefex.com/backissues/issue171.htm
Attila Gasparetz have made an awesome post about how you can modify shapes using the Point Expression node in some very unique and interesting ways. Head over to his site to check it out: https://www.gatimedia.co.uk/pointexpression
FXGuide recently featured an article on the vfx amazing work done on HBO’s Westworld season 3. This includes some details on how the Higx Point Render was used for some of the work. Check it out over at: https://www.fxguide.com/fxfeatured/do-you-believe-in-the-westworld/
One of the coolest additions to the PointRender and it isn't even mine?. @ErwanLeroy created a cool lightning generator. Check out his post about it over at https://t.co/JlZQgwWAlV pic.twitter.com/8VuUTdNvfh — Mads Hagbarth Damsbo (@xads) January 25, 2020
The first major update to the PointRender have been released. Check out the update video here: Nuke Point Render 1.1 Update from Hagbarth on Vimeo.
Xavier Martín have made some awesome experiments with the PointRender that is featured in the main trailer. You can check out a breakdown of his work right here: http://www.xaviermartinvfx.com/higx-experiments/