Ray traced bokeh for Nuke, After Effects and DaVinci Resolve.

Higx Optics Higx Optics

Higx Optics renders bokeh by ray tracing a real lens design instead of stamping a flat blur. The result is bokeh that looks organic and with character.

NukeNuke
After EffectsAfter Effects
DaVinci ResolveDaVinci Resolve
The Higx Optics panel in Nuke with the lens cross-section drawn at the top
The panel in Nuke.

The presentation

Also on YouTube

Traced through real glass

Light is traced through a multi-element lens built from a published prescription. The bokeh is what that glass makes of it, not a flat disc pushed around the frame.

A different bokeh in every pixel

Cat's-eye and swirl towards the corners. Every pixel also gets its own coma tail, astigmatic stretch and field curvature, all moving as focus racks. The glass does it, not a mask.

An aperture you can shape

Use the native aperture or feed in an image of your own. The front filter is where dirt and scratches live, and it can act as a lens hood, cutting the corner bokeh into cat's-eye.

Bend the glass itself

Impression, Coma, Zonal Ripple, Lobes and chromatic aberration are real optical errors dialled into the lens, not effects painted on top. They flip across focus and vanish where the shot is sharp.

Interactive on the GPU

The whole trace runs on the GPU, so previews are fast.

Three hosts, one engine

The same renderer in Nuke, After Effects and DaVinci Resolve. One licence covers all three.

Creative controls of Higx Optics

Portrait with highlights stretched and turned toward the frame edges, the Deakinizer look

The Deakinizer

The look Roger Deakins had a lens rebuilt for, a clean centre with highlights that stretch and turn as they leave it. Here it comes out of the lens controls, with nothing painted on.

Soft, creamy highlight discs Plain highlight discs from the bare lens Bright-rimmed, bubble-like highlight discs

Impression

Inspired by the ARRI Impression filters, a diopter behind the lens that adds definition to the edge of every disc or softens it away. Negative softens them into creamy discs, positive draws them as bright-rimmed bubbles.

Highlights drawn into comet shapes toward the frame edges Highlights drawn into comet shapes the other way

Coma

Stretches each disc into a comet, from nothing at the centre of the frame to full strength in the corners. The sign decides which way the tail points.

Highlights stretched into lines pointing at the frame centre Highlights stretched into arcs around the frame centre

Astigmatism

Pulls the edge highlights into lines, pointing at the centre on one side of focus and wrapping around it on the other. The middle of the frame is left alone.

Highlight discs squeezed into ovals Highlight discs at full squeeze

Squeeze Factor

Stretches the discs the way an anamorphic lens does, for a plate that has already been desqueezed.

Lens Coverage

How far into the frame the lens's edge character reaches. At 0 the whole frame gets the clean bokeh of the centre. At 2 the cat's-eye and swirl of the corners are pulled in toward the middle.

Boost Highlights

Lifts the highlights before the bokeh is rendered, so speculars bloom into discs instead of staying flat. Nothing else in the frame changes.

Chess pieces out of focus, with highlights folding and piling up where they overlap

Light with depth

Where highlights meet they add up, fold and pile on top of each other, the way light does on a sensor. A stamped shape only ever sits next to another stamped shape.

Bokeh seen through rain drops on glass, bent by each drop

Rain on the glass

A layer of drops bends the bokeh behind it, at its own depth. Rack focus onto the drops and the distortion sharpens with them.

Sparkling highlight discs in a sunlit scene

Shimmer

Sparkle added into the discs from a layer at its own depth, so each highlight twinkles on its own as focus racks.

Out-of-focus lettering in front of highlights, with the discs behind it bitten into by its edge

Eclipsed bokeh

An out-of-focus object in front of the lights takes a bite out of every disc behind it, the way a real foreground eclipses real light. A flat blur only darkens the area.

And much more...

The Higx Optics controls in the DaVinci Resolve inspector

Same shot, three lenses

OKEH is the part of the picture the lens draws on its own. Everything outside the plane of focus is shaped by the glass: the outline of the iris, the way each element bends light towards the corners, the small errors ground into every surface. A blur filter knows none of this. It stamps one shape across the frame and calls the result depth. Higx Optics does what the lens does. Light is traced through a real design, element by element, and the glass decides what a point of light becomes. The look is not an imitation, it is the consequence of a lens.

Tutorials

NukeNuke
After EffectsAfter EffectsComing soon
DaVinci ResolveDaVinci ResolveComing soon

Get Higx Optics

One licence covers Nuke, After Effects and DaVinci Resolve on a machine.
Pick the tier that fits how you work. Buy once, keep it forever.
It renews yearly for another year of updates until you cancel.

Indie

$149
Includes one year of updates
Renews yearly

For individuals and small companies under $1M in annual revenue.

  • The full product, all three hosts
  • One machine at a time, moved whenever you like
Buy Indie

Single

$249
Includes one year of updates
Renews yearly

For companies of any size.

  • The full product, all three hosts
  • One machine at a time, moved whenever you like
  • Can be pooled on a studio license server
Buy Single

Site

$1,490
Includes one year of updates
Renews yearly

For a whole studio.

  • The full product, all three hosts
  • Unlimited machines on one key
  • Pooled on a studio license server, so workstations and render nodes never touch the internet
Buy Site

Yours to keep

The price renews yearly through Gumroad until you cancel. Each renewal adds a year of updates, including support for new releases of Nuke, After Effects and DaVinci Resolve. Cancelling switches nothing off: every build released while you were paying keeps working for as long as you like, on any machine you activate, and the last build you are entitled to stays available to download for as long as Higx offers the product. Renew again later and you pick up the updates from there.

Nuke
15.0 to 17.1, Windows, macOS and Linux. Nuke Indie not yet supported.
After Effects
Windows and macOS
DaVinci Resolve
Studio, Windows, macOS and Linux
GPU
Vulkan capable GPU, or Apple silicon

Full system requirements and the user guide.

Mode